Monday, March 8, 2010

How To -- Speed Level & Energy Farming

The earlier tutorials on the various cities did not discuss specifically HOW to use your skill points... those publications demonstrate the most efficient way to complete them.
Those steps spell out the core "How-to" of Speed leveling already.
This section is to point out a few tweaks and procedures that are specific to the Speed Leveler / Energy Farmer.


There are two types of speed leveling: Energy and Stamina
Stamina relies primarily on fighing weaker opponents. It's advantage is that you can designate a "victim" to attack over and over and over... these are unpopular because MOST people choose to run this type of account by running an attack macro... not actually playing the game at all. Just letting the computer work. Zynga frowns on this-- Facebook frowns on this-- I do NOT recommend this style of play; I am mentioning it here to help you understand the difference between this type of stamina leveling and what I recommend; Energy Leveling.

Energy Leveling very simply adds all skill points to Energy. every time you can get a
skill point, you slip it into Energy so you can do more jobs. more jobs. more jobs.

A straight energy account will never put skill points anywhere else, and will use the chop shop to add even more energy by building the Solar Flare (+5 maximum energy!)

Whenever you gather 14 reward points... go to the marketplace and buy 4 skill points for 14 RP... add those 4 to Energy.

Daily chance rewarding you with a skill point after 4 tickets are played per week-- add to Energy

Mystery Bag grants you 5 skill points.... add to Energy.

This style of play-- sometimes called "Energy Farmer". can jack up to 1000+ levels in a week if you play OFTEN.


The Energy Farmer has two further subdivisions:
-- Beef Eaters do only the jobs needed to finish underboss for the 5% xp bonus, and whatever is needed to get to level 100 ASAP to "settle a beef".
Settle a Beef is the MOST efficient job in the game with virtually NO materials to do it. Also known as a "serial leveler"; this type of play levels to level... it has no purpose beyond leveling. This often ends up on a macro. I am not going to encourgae it.
--Clan Farmers, however, are designed to serve the needs of a Clan. They follow the guides here to master ALL jobs in short order. The Clan Farmer's strongest advantages is that it can PLAY THE GAME. It can gather any special loot event, It can complete any job, tear through new expansions... It typically is the first with the "new toys"... if you are here to simply log in, have some click-happy fun and be done... this is a great choice! You will ALWAYS feel like you are accomplishing something, and you have the ability to gather anything anyone would want.. so if you are playing for the social aspect alone; to treat others with gifts... this is a fun choice.

The real DISadvantage of the Clan Farmer is that it absolutely cannot fight worth a damn. Mafia Wars doesn't care about your ability-- when it comes to fighting, it pits you against opponents of the same LEVEL... so if you have a new account, follow this blog and explode up to level 600 in a week-- you are going to find yourself squared up against opponents who have taken a YEAR to get very strong at fighting... Even with great combat gear being collected.. you are a squishy target with no chance of survival.

Clan Farmers are the life-blood of a clan. to use lions as an example; Farmers are the Lionesses that feed the Protectors. Farmers go do jobs and collect loot. This loot is easily attained by the Clan Farmer who diligently completed every job there is... but the loot is useless because the Clan Farmer simply doesn't have the combat strength to use it. The Protector/combat accounts NEED this loot to win battles.
Ironic, isn't it?

In the Bangkok expansion; and presumably in the upcoming Vegas release; we have faction loot, which CANNOT be gifted at all... so now the Farmers that so easily collect money have no REAL use for it.. because even faction loot alone cannot compete against combat accounts.
But the Combat accounts-- they desperately need money-- as much as they can get!
Sadly, MOST combat accounts simply don't have the energy to be able to collect B$ with any haste at all.
Energy accounts tend to accumulate a LOT of money and max out businesses pretty fast-- this leaves them with "nothing better to do" with their money. so it tends to just lay around and get neglected.
This is a NEW role the Farmer can play for the clan! by banking money, the farmer can "save" 93% of the money it accumulates to be dispersed later. How?
So obvious-- The farmer will pull money out of the bank, and remove the combat account from it's mafia / friends. the combat account can now easily attack the farmer.

Interestingly; the attacker is rewarded 10% MORE than the farmer loses each attack... so banking the money is a zero-loss to the clan. A "good" farmer can easily accumulate B$1,000,000 per day or more-- often enough for a combat account to buy 2 or 3 Faction inventory each day they work together.


If you have any questions regarding this information, be welcome to join us at the SOP Open Camp:
http://www.facebook.com/group.php?gid=237571172671

A discussion thread is provided to continue this conversation here:
http://www.facebook.com/topic.php?topic=13847&uid=237571172671

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