Thursday, October 29, 2009

NY Tutorial Pt. 2 - From Thug to Hitman

In the first part, we set up the characer as wheelman and mastermind, got everything vaulted, and filled up on consumables. (thanks again to SOP!)

Now we will begin to actually work through the levels.

THUG:
Thug sucks. all the jobs are horrible energy : experience ratios. With everything vaulted, we don't need to worry about running out of energy before we level. You will need to dip into associate a little for higher efficiency jobs; and you are certainly welcome to use your stamina to pick off weak targets for easy experience. This will become necesary as you get into the 2nd and 3rd mastery. You should be able to finish it non stop in about 20 or 30 minutes if you pay attention:

Everything going to energy at this time... but no need to spend godfather points yet. We'll save those for later. What you want to do will determine how you use them.


ASSOCIATE:
This is where you can start to work the hitlist. Associate is pretty efficient as is; but dipping into enforcer (and soldier once you get your bounty taken care of) will make this an easy procedure as well... shouldn't take more than 30 minutes if you are focused:

SOLDIER:
This is where you will be glad you spent time on the hitlist collecting that bounty! There are some expensive equipment needed on this level, but it is pretty efficient. Now that you have the bounty out of the way, you can use the stamina to pick off easy targets for "free" xp so you don't have to stress over inefficient jobs so much. 30 minutes and you are done.

ENFORCER:
This tier is easy... there are some INCREDILBY efficient jobs available. when things start to get tight, remember that you will need a LOT of wiretaps for the hitman tier. Be free to use that job as "filler" to keep your energy ratios high enough to work the least profitable jobs on the tier. 30 - 45 minutes is all you really need if you pull out the calculator and really crunch the numbers.


HITMAN:
Not much to say here. Very efficient jobs... if you didn't get enough wiretaps during enforcer, you'll need to loop back and do that job some more.. juggle it with the least efficient Hitman jobs. 45 minutes at most to take care of this tier.

Worth noting:
This is where money becomes worthless. Once you have the money you need to buy the prerequisite inventory; you'll never worry about money in NY again. Don't bother banking. You'll die so fast now that you'll lose MAYBE $700,000 in the attack. Chump change. Banking is ONLY for attaining bank-related achievements.
On that note: The way to achieving the Trillions etc. achievements is NOT property. It's fighting this guy...

The MORE money you leave unbanked, the more he pays out! This will compound over time... but is literally YEARS faster than trying to get expensive properties to build the wealth passively.

Another benefit of Cleto is that he pays out pretty big XP.
Boss fights are the ONLY aspect of the game that increases the XP payout as you gain levels.
As you gain higher levels, you will have spare energy at the end of the level. This is a good place to spend it. Not only will it keep you moving towards the Trillions; it gives you a pretty big leg-up on the next level's experience needs.


This eventually becomes inefficient since the experience demands grow faster than the energy to do jobs... it will still provide a ton of $
(pending level 1400 screenshot to show the difference)


JUGGLING:
This basically means switching between two or more jobs at a time: a poor energy ratio job with a high energy ratio job. This is to make sure you will have-- overall-- enough energy to make the experience necesary to clear the level.
Some of you want to know exactly which jobs to do when... I really can't tell you; with the bonuses... everyone is going to be a little different, and there are a LOT of jobs to choose from.
We know we have to do the Enforcer tier Special Loot jobs beyond the 100% mastery because the jobs that consume them require it. Other than that, there is very little reason to do ANY job of any tier during any mastery more than 100%. If you screw up now and again, you screw up. No big deal, and it won't be by much. It's something you have to eyeball... and that damn Mastermind bonus tends to pop up at the end of a level when you are spending 25 energy to get 44 xp that SHOULD have put you only 1 xp away from next level... but oops. you got the bonus and you roll over to the next level anyway with the extra 22xp awarded. It'll be okay. Just spend your stamina FIRST, and that'll make doing the jobs much easier.


WHAT ABOUT CUBA:
At level 35, we get to go to cuba.

If you HAVEN'T vaulted all of your cuba stuff yet, you'll want to use this city to juggle with Capo and Consigliere... but if you are properly funded, you won't need to go to cuba at all prior to NY. I"ll be detailing Cuba in Part 5. So hang tight.


In Part 3, we'll be moving up from Capo through Boss.



Folks-- I could have put this in some pdf and charged $20 like all those lame "dominate blah blah" books that promise us everything and deliver squat... Ironically, this guide ACTUALLY delivers what you want-- levels, power, and a formula to do it with no BS attached.
If this has been a help, please make a donation so my wife doesn't feel so neglected. :)
Here's a guideline:

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More to come soon!

1 comment:

  1. Thank you everyone for the generous donations! My wife is MUCH less frustrated with HOW MUCH TIME I spend mentoring, training, and providing advice to everyone that asks... not to mention actually playing!

    If you want to make sure she doesn't cut my hands off, please distract her with donations!

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